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MEDIA STUDIESCLASS WORKTECHNICAL ELEMENTSCAMERALONGSHOTA long shot shows thesubject fully it is used toshow the character intheir environment.EXTREME LONGSHOTAn extreme longshotshows the subject assmall in a bigenvironment it is usedto create a sense ofisolationMEDIUM SHOTA medium shot is usedfor dialogue scenes, butalso depict bodylanguage and more ofthe setting.COWBOY SHOTA cowboy shot shows isa type of medium shotthat shows a characterin a powerful position.It is used to make thecharacter look moresignificantCLOSE UPA close up shot shows apart of a subject it isused to pull the viewersattention towards aparticular thing usuallyof importance.EXTREME CLOSE UPAn Extreme close upfocuses the viewersattention towards a tinysubject used to showimportant details andmicro-movementsPOVA POV shot is shot inthe perspective of acharacter, it helpsimmerse the audiencein the situation as theyare in the eyes of thesubjectOVER THE SHOULDERAn over-the-shoulder shot (OTS) is a shot in which thecamera is placed just behind an "off-screen" actor sothat their shoulder is in the frame while you capturethe "on-screen" actor's coverage. You can do this toorient your viewer, but an over-the-shoulder shot willalso suggest a connection or understanding betweenthe characters in your scene.HIGH ANGLEHigh angles shoot thecharacter from topdown view, this makessubjects look small,weak and venerable.LOW ANGLELow angles shoot thesubject from a low POVwhich makes acharacter look biggerand more significantwhich connotesstrength and powerDUTCH ANGLEDutch Angle is when thecamera is tilted on its Xaxis or slanted. Thisusually connotes thatsomething is wrongESTABLISHING SHOTAn establishing shot is ashot in filmmaking ortelevision that sets upthe context for thescene ahead, designedto inform the audiencewhere the action will betaking place.MISE EN SCENERefers to thearrangement anddesign of visualelements within aframe or a scene.SOUNDDIAGETICDiagetic sounds can beheard by both theaudience and thecharacters in the movieDiagetic soundsimmerse theaudience intothe film as theyare hearingwhat thecharacters arehearing thus itsrealisticExample:Gun ShotExplosionsDialogueNON-DIAGETICNon-Diagetic soundsare sounds that canonly be heard by theaudienceNon-Diageticsounds buildson theatmospherecreatingtension andemotionExample:Music ScoreSound effectsNaratorDISCORDANTDiscordant music iseerie and scaryDiscordantmusic makesthe audiencefeel tense anduneasyExample:HorrorViolin glissandoMELODICMelodic music is calmand invitingMelodic musicmakesaudiences feelhopeful andexcitedExample:Disney ThemeCONTRAPUNTALContrapuntal music is musicthat dosen't match the moodof the sceneContrapuntal music createsmeaning throughjuxtaposition, where musicand visuals presentconflicting, jarring, or ironicinformation, often leading toa deeper, more complexnarrative.EDITTINGCONTINUITYContinuity editing isediting that dose notruin the flow of timeCutawayA cutaway shotis a shot that"cuts away"from the mainaction to anyshot that addsvisualinformation,and thenreturns to theoriginal shotwith newmeaning.CutA cut of straightcut is the mostsimple type ofediting. Itbasically goesfrom one sceneto another.Eyeline MatchEyelines aredetermined bywhere an actorlooks during ascene. They canhelp informviewers of thescene'sgeography, aswell asconveyingactors'relationshipsand moods.Reverse ShotA reverse angleshot is a shottaken roughly180 degreesopposite of theshot prior.Reverse angleshots are mostcommonly seenin dialoguescenes and areessential forshot-reverseshot sequences.NON-CONTINUITYNon-Continuity edittinginterupts the smoothflow of timeCross CutCross cutting infilm is aneditingtechnique thatcuts separateactionstogether toillustratemoments thattake placesimultaneouslywithin thenarrativestructure.FlashbackA flashback is awriting devicethat’s used tointerrupt thepresentstoryline for abrief return topast events.FlashforwardA flash-forwardis a narrativedevice in whicha storytemporarilyjumps ahead intime, showingevents orscenes thatoccur in thefuture.Jump CutA jump cut in videoediting is a cutbetween two shotsof the same subjectfrom the same/similar angle, fromtwo different pointsin time. This makesit look like theaction ‘jumps’forward in time.

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