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Game IndustryAreas / SectorsToolsTool DevelopmentGame Development /ProductionCompany / projectIndie devGame Industry DevelopmentPublishing and DistributionBusiness EcosystemNetworkingNon-gameProductsBase on games or loreGaming Equipment +Technology (for playinggames)MetaverseGaming(Industry)GamblingGamersGame and AssetLibrariesReady Games asPlatformsModdingEnthusiastsLoreEsports(Competitive Ecosystem)Games asEntertainmentGame IndustryEventsPipelineGameStudiosImplementationMeansMultiple days of visitsPresentation of activities and questionnairesPromoting Group Actions (Game dev groups)Design and implementation of development projectsIdentifying opportunities with a larger development projectCompany establishingGoalsThe Confederation of Education ofthe Game Industry (Pelialankoulutuksen keskusjärjestö)The Finnish Game Developers' Association (Pelinkehittäjät)http://www.pelinkehittajat.fi/en/frontpage/Providing high-quality, low-cost and targetedtraining / education across the country / globeCombining education and working life actorsRecruit / demo events - Recruiters on site (funding)and game developers demoing their worksCooperation withall the gameindustry actorsSupporting industry players across the country by majorplayers / actors (co-operation, publication, funding, ...)Harmonization and expansion of theFinnish Game industry (and Education)Creating new businessesfrom projectsEnsuring / facilitating the start of the start-ups /groups (gaming incubators)Creating needed seniordevelopers based ongame industry needsThe end product of the Pipeline Game Studios will besenior developers instead of just produced gamesBigger projects (financially) for the promotion of smaller game companies /projects and the creation of multidisciplinary (different industries) businessA partial answer to the following challenges:- Fragmentation of the industry- Education of local talentInfluentialGame IndustryActors:Large actorsSupercell / Rovio / Remedy Entertainment / Housemarque /Sulake / RedLynx / Frozenbyte / Critical Force / Fingersoft /Next Games / Seriously...InternationalIGDAhttps://igda.org/Mindgameshttps://mindgames.gg/Play Ventureshttps://www.playventures.vc/Sisu Game Ventureshttps://sisu.vc/Nordic Game Ventureshttps://nordicgameventures.com/FiBANhttps://fiban.org/NationalNeogames / Hermiahttps://neogames.fi/Play Finlandhttps://www.playfinland.fi/Business Finland(Finpro+TEKES)https://www.businessfinland.fi/en/TEMPOFinnish Cultural Foundation(Suomen Kulttuurirahasto)https://skr.fi/enThe Finnish Game Developers' Association(Suomen Pelinkehittäjät ry)http://www.pelinkehittajat.fi/en/frontpage/Finnverahttps://www.finnvera.fi/engIGDA Finlandhttps://www.igda.fi/We In Games Finlandhttps://weingames.fi/Education andculturehttps://neogames.fi/education/Game Museum (Vapriikki)Cooperatives andindie developersEXPAhttps://expa.fi/Digi & Game Centerhttps://www.digigamecenter.org/Tampere Game Hubhttps://tampere.games/GameIndustryStructureFusion between softwareand cultural industry(umbrella concept -hypernym)Difference between game creation /games / gaming?What would describe all thedescribed areas well enough?Cultural Industries(The VGI, p.29)Game Production?Game DevelopmentThree-part "circuit of interactivity"National CultureNerd CultureGeek CultureGamer cultureAnime cultureMetaversehttps://en.wikipedia.org/wiki/MetaverseAlternate RealityVirtual Worldhttps://en.wikipedia.org/wiki/Virtual_worldXR (Extended Reality)https://en.wikipedia.org/wiki/Extended_realityIRL (Reality)https://en.wikipedia.org/wiki/RealityAR (Augmented Reality)https://en.wikipedia.org/wiki/Augmented_realityMR (Mixed Reality)https://en.wikipedia.org/wiki/Mixed_realityMerging of Real and Virtual worldsVirtuality Axis: Between Reality and VirtualityMediality Axis: Between Augmented and MediatedVR (Virtual Reality)https://en.wikipedia.org/wiki/Virtual_realityMultisensoryExtended Realityhttps://en.wikipedia.org/wiki/Multisensory_extended_realityhttps://en.wikipedia.org/wiki/Multisensory_integrationSimulted Realityhttps://en.wikipedia.org/wiki/Simulated_realityGaming(Industry)Gambling ServicesGambling IndustryConsumersAdvertisersBrandsPublishersGamersNiche (hc) Gamers (spenders)Pro gamers (professionals)Casual gamers (gamer)BuildersSocial gamersPolitical gamersOpportunist (gamblers)Troublemakers (toxic gamers)Unintentional GamersLearnersCheaters (hacking, cracking, bug abusing)Game and AssetLibrariesOwning Games vs Monthly Subsription(Gaming Service?) ModelPhysical Products vs Online VersionsLibrariesPaid vs FreeBundlesReady Gamesas PlatformsModdingImplementationNew GamesAdded ContentEnthusiastsLoreEsports(Competitive Ecosystem)LeaguesTournamentsTeamsEsportsSceneCoachingMentoringTeam managementPersonal PerformanceGames asEntertainmentBroadcasting /Content ProductionYoutube / Twitch / TV /...Live Event BroadcastingMoviesSeriesSocial Media InfluencingJournalismGame Industry Events(Global and Local)Main Goal: NetworkingGDCEXPOs and CONsE3Global Game JamPAXNordic GameTool and PlatformDevelopmentEnginesAssetsDevelopment relatedEngine extendingMiddlewareBackend SolutionsFrontend SolutionsMetaverse SolutionsPublishing SolutionsDistribution SolutionsPlatformsArcadeConsoleCloudHandheldIRLMetaverseMobilePCSocialAd SolutionsAd ExchangesAd NetworksAd ServersPayment GatewaysAnalyticsGame Development /ProductionCompany / projectIndie devGame GenresGame IndustryDevelopmentHistoryPost mortemsResearchEduGamingStudiesAnalyzing and Monetization ModelsEducationGame Publishingand DistributionPublishing /DistributionChannelsSoftware DistributionPlatformsSteam (Valve Corporation)Epic GamesApp StoresGoogleAppleWeb Gaming PortalsGOGCloud gamingGame industry Giants(Publishers, over 5$bnrevenue)https://en.wikipedia.org/wiki/Video_game_publisherSony Interactive EntertainmentTencent GamesNintendoMicrosoftActivision / BlizzardBethesdaNetEaseElectronic ArtsDisney Interactive?BusinessEcosystemSmall CompaniesGame Company IncubatorsGame Clusters / CooperativesLarge CompaniesAAA IndustryIndividual Game Developers (Indie)EntrepreneurshipFinancing andFundingInvestorsTraditional (local / global)AngelsFundingGovermentLoansBanksOther Financing CompaniesCrowdfundingGlobal Games MarketMainly Gaming Related RevenueMonetization ModelsServicesLegal issuesLawyersInnovationGamificationOther IndustriesNon-gameProductsBased onGamesPhysical ProductsMechandiceCollectors EditionsCollectiblesOther ProductsNon-physicalProductsGameRelatedServicesBlogsPower levelingStatisticsEducation channelsMentoring servicesGaming Equipment +Technology (forplaying games)https://builtin.com/gamingConsoleMetaverseMobilePCOtherGame IndustryGurusMetaverse GuruGambling Industry GuruAdvertising GuruGaming GuruAsset / Service Providing GuruBundle GuruModding GuruEnthusiast GuruEsports GuruGamer Community GuruContent Creation GuruSOME Influencing / Journalism GuruEvent GuruTool Development GuruGaming Technology GuruGame Development GuruGame IndustryDevelopment GuruReseach GuruHistory GuruTeaching GuruGame Publishing and Distribution GuruBusiness GuruNon-game Product Development Guruhttps://www.linkedin.com/in/koskenkorva/Mind map of the Game Industry StructureThank you for everyone who has extended my view of the GameIndustry throughout the years.Note: Will be finding proper sources for the map through research)© 2017- Risto KoskenkorvaGame industry(Retail) Structure orValue ChainDistributorRetailerConsumerPlatformDeveloperPublisherGameDevelopmentaka Project /CompanyStructureLeading and management:Board of directors / OwnersAdvisory boardStaff (leaders / managers)PR and marketing:Product (brand) managerMarketing and social media expertsPublishing:Publishing platforms managerLocalization expertsHuman resources and recruitment:HR managerRepresentatives (Health and safety,employee, employer's)Recruiters (good know-how)and wellbeing workersCommunity management:Community managerDevelopment support:External managerQA managerQA personel and testersAdmin and support teams:AdminsHackers / server rulersGame CoreDevelopment :Design andDevelop gameand GameRelated Tech /ContentLeading and management:Project manager / ProducerAssistant producerCreative director(overall look and feel)Audio:Audio managerCreators / audio engineersCode:Technical managerGame programmersDevOps engineers (online infra, sec and stability)Design / plot:.Design managerGame designersCopywriters (plot and dialogue)Graphics:Lead artist and creative managerGame artists (CG artists) and animatorsImplementation:Production managerTechnical artists (art + programming)Level editors

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