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Game Industry
Areas / Sectors
Tools
Tool Development
Game Development /
Production
Company / project
Indie dev
Game Industry Development
Publishing and Distribution
Business Ecosystem
Networking
Non-game
Products
Base on games or lore
Gaming Equipment +
Technology (for playing
games)
Metaverse
Gaming
(Industry)
Gambling
Gamers
Game and Asset
Libraries
Ready Games as
Platforms
Modding
Enthusiasts
Lore
Esports
(Competitive Ecosystem)
Games as
Entertainment
Game Industry
Events
Pipeline
Game
Studios
Implementation
Means
Multiple days of visits
Presentation of activities and questionnaires
Promoting Group Actions (Game dev groups)
Design and implementation of development projects
Identifying opportunities with a larger development project
Company establishing
Goals
The Confederation of Education of
the Game Industry (Pelialan
koulutuksen keskusjärjestö)
The Finnish Game Developers' Association (Pelinkehittäjät)
http://www.pelinkehittajat.fi/en/frontpage/
Providing high-quality, low-cost and targeted
training / education across the country / globe
Combining education and working life actors
Recruit / demo events - Recruiters on site (funding)
and game developers demoing their works
Cooperation with
all the game
industry actors
Supporting industry players across the country by major
players / actors (co-operation, publication, funding, ...)
Harmonization and expansion of the
Finnish Game industry (and Education)
Creating new businesses
from projects
Ensuring / facilitating the start of the start-ups /
groups (gaming incubators)
Creating needed senior
developers based on
game industry needs
The end product of the Pipeline Game Studios will be
senior developers instead of just produced games
Bigger projects (financially) for the promotion of smaller game companies /
projects and the creation of multidisciplinary (different industries) business
A partial answer to the following challenges:
- Fragmentation of the industry
- Education of local talent
Influential
Game Industry
Actors:
Large actors
Supercell / Rovio / Remedy Entertainment / Housemarque /
Sulake / RedLynx / Frozenbyte / Critical Force / Fingersoft /
Next Games / Seriously...
International
IGDA
https://igda.org/
Mindgames
https://mindgames.gg/
Play Ventures
https://www.playventures.vc/
Sisu Game Ventures
https://sisu.vc/
Nordic Game Ventures
https://nordicgameventures.com/
FiBAN
https://fiban.org/
National
Neogames / Hermia
https://neogames.fi/
Play Finland
https://www.playfinland.fi/
Business Finland
(Finpro+TEKES)
https://www.businessfinland.fi/en/
TEMPO
Finnish Cultural Foundation
(Suomen Kulttuurirahasto)
https://skr.fi/en
The Finnish Game Developers' Association
(Suomen Pelinkehittäjät ry)
http://www.pelinkehittajat.fi/en/frontpage/
Finnvera
https://www.finnvera.fi/eng
IGDA Finland
https://www.igda.fi/
We In Games Finland
https://weingames.fi/
Education and
culture
https://neogames.fi/education/
Game Museum (Vapriikki)
Cooperatives and
indie developers
EXPA
https://expa.fi/
Digi & Game Center
https://www.digigamecenter.org/
Tampere Game Hub
https://tampere.games/
Game
Industry
Structure
Fusion between software
and cultural industry
(umbrella concept -
hypernym)
Difference between game creation /
games / gaming?
What would describe all the
described areas well enough?
Cultural Industries
(The VGI, p.29)
Game Production?
Game Development
Three-part "circuit of interactivity"
National Culture
Nerd Culture
Geek Culture
Gamer culture
Anime culture
Metaverse
https://en.wikipedia.org/wiki/Metaverse
Alternate Reality
Virtual World
https://en.wikipedia.org/wiki/Virtual_world
XR (Extended Reality)
https://en.wikipedia.org/wiki/Extended_reality
IRL (Reality)
https://en.wikipedia.org/wiki/Reality
AR (Augmented Reality)
https://en.wikipedia.org/wiki/Augmented_reality
MR (Mixed Reality)
https://en.wikipedia.org/wiki/Mixed_reality
Merging of Real and Virtual worlds
Virtuality Axis: Between Reality and Virtuality
Mediality Axis: Between Augmented and Mediated
VR (Virtual Reality)
https://en.wikipedia.org/wiki/Virtual_reality
Multisensory
Extended Reality
https://en.wikipedia.org/wiki/Multisensory_extended_reality
https://en.wikipedia.org/wiki/Multisensory_integration
Simulted Reality
https://en.wikipedia.org/wiki/Simulated_reality
Gaming
(Industry)
Gambling Services
Gambling Industry
Consumers
Advertisers
Brands
Publishers
Gamers
Niche (hc) Gamers (spenders)
Pro gamers (professionals)
Casual gamers (gamer)
Builders
Social gamers
Political gamers
Opportunist (gamblers)
Troublemakers (toxic gamers)
Unintentional Gamers
Learners
Cheaters (hacking, cracking, bug abusing)
Game and Asset
Libraries
Owning Games vs Monthly Subsription
(Gaming Service?) Model
Physical Products vs Online Versions
Libraries
Paid vs Free
Bundles
Ready Games
as Platforms
Modding
Implementation
New Games
Added Content
Enthusiasts
Lore
Esports
(Competitive Ecosystem)
Leagues
Tournaments
Teams
Esports
Scene
Coaching
Mentoring
Team management
Personal Performance
Games as
Entertainment
Broadcasting /
Content Production
Youtube / Twitch / TV /...
Live Event Broadcasting
Movies
Series
Social Media Influencing
Journalism
Game Industry Events
(Global and Local)
Main Goal: Networking
GDC
EXPOs and CONs
E3
Global Game Jam
PAX
Nordic Game
Tool and Platform
Development
Engines
Assets
Development related
Engine extending
Middleware
Backend Solutions
Frontend Solutions
Metaverse Solutions
Publishing Solutions
Distribution Solutions
Platforms
Arcade
Console
Cloud
Handheld
IRL
Metaverse
Mobile
PC
Social
Ad Solutions
Ad Exchanges
Ad Networks
Ad Servers
Payment Gateways
Analytics
Game Development /
Production
Company / project
Indie dev
Game Genres
Game Industry
Development
History
Post mortems
Research
EduGaming
Studies
Analyzing and Monetization Models
Education
Game Publishing
and Distribution
Publishing /
Distribution
Channels
Software Distribution
Platforms
Steam (Valve Corporation)
Epic Games
App Stores
Google
Apple
Web Gaming Portals
GOG
Cloud gaming
Game industry Giants
(Publishers, over 5$bn
revenue)
https://en.wikipedia.org/wiki/Video_game_publisher
Sony Interactive Entertainment
Tencent Games
Nintendo
Microsoft
Activision / Blizzard
Bethesda
NetEase
Electronic Arts
Disney Interactive?
Business
Ecosystem
Small Companies
Game Company Incubators
Game Clusters / Cooperatives
Large Companies
AAA Industry
Individual Game Developers (Indie)
Entrepreneurship
Financing and
Funding
Investors
Traditional (local / global)
Angels
Funding
Goverment
Loans
Banks
Other Financing Companies
Crowdfunding
Global Games Market
Mainly Gaming Related Revenue
Monetization Models
Services
Legal issues
Lawyers
Innovation
Gamification
Other Industries
Non-game
Products
Based on
Games
Physical Products
Mechandice
Collectors Editions
Collectibles
Other Products
Non-physical
Products
Game
Related
Services
Blogs
Power leveling
Statistics
Education channels
Mentoring services
Gaming Equipment +
Technology (for
playing games)
https://builtin.com/gaming
Console
Metaverse
Mobile
PC
Other
Game Industry
Gurus
Metaverse Guru
Gambling Industry Guru
Advertising Guru
Gaming Guru
Asset / Service Providing Guru
Bundle Guru
Modding Guru
Enthusiast Guru
Esports Guru
Gamer Community Guru
Content Creation Guru
SOME Influencing / Journalism Guru
Event Guru
Tool Development Guru
Gaming Technology Guru
Game Development Guru
Game Industry
Development Guru
Reseach Guru
History Guru
Teaching Guru
Game Publishing and Distribution Guru
Business Guru
Non-game Product Development Guru
https://www.linkedin.com/in/koskenkorva/
Mind map of the Game Industry Structure
Thank you for everyone who has extended my view of the Game
Industry throughout the years.
Note: Will be finding proper sources for the map through research)
© 2017- Risto Koskenkorva
Game industry
(Retail) Structure or
Value Chain
Distributor
Retailer
Consumer
Platform
Developer
Publisher
Game
Development
aka Project /
Company
Structure
Leading and management:
Board of directors / Owners
Advisory board
Staff (leaders / managers)
PR and marketing:
Product (brand) manager
Marketing and social media experts
Publishing:
Publishing platforms manager
Localization experts
Human resources and recruitment:
HR manager
Representatives (Health and safety,
employee, employer's)
Recruiters (good know-how)
and wellbeing workers
Community management:
Community manager
Development support:
External manager
QA manager
QA personel and testers
Admin and support teams:
Admins
Hackers / server rulers
Game Core
Development :
Design and
Develop game
and Game
Related Tech /
Content
Leading and management:
Project manager / Producer
Assistant producer
Creative director
(overall look and feel)
Audio:
Audio manager
Creators / audio engineers
Code:
Technical manager
Game programmers
DevOps engineers (online infra, sec and stability)
Design / plot:.
Design manager
Game designers
Copywriters (plot and dialogue)
Graphics:
Lead artist and creative manager
Game artists (CG artists) and animators
Implementation:
Production manager
Technical artists (art + programming)
Level editors
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