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GamestructureUserexperience(UX / UI)Menu systemsSettingsCreditsLoad systemIngame (G)UIInventoryMenusInformation panels (Char /Obj / Npc / Skills /...)Skill / ability systemsGame managerChats / chat roomsFriend listsShopsStuff unrelated to game(s)Much moreGame portal / WebpageGameplay and Mechanics(game design and game code)https://en.wikipedia.org/wiki/GameplayRules / systems of interaction (Game mechanics)https://en.wikipedia.org/wiki/Game_mechanicsPlayer - game interactioncycle (game mechanics)ImmersionPlayer's skills and abilitiesPlayer character actionsAbilitiesSkillsInteraction with gameobjectsGame EnvironmentMaster AIGame LogicNPC / Agent AIPathfindingGoalsGame Contents (UX, audio, plot, graphics)PlotCharactersCharacteristics andDetailsHistory and StoryRPG Element of CharactersGame worldHistory and Story (Lore)SituationConflictsActors and FactionsFutureGoals and Freedom of ActionMain GoalsInbuilt GoalsMoral CodesWhat things can bedone in the gameRPG elementsSee DnD or Ars Magicacharacter sheetsAbilities, skill, characteristics, features, backgrounds, traits,physical traits, history, personality, alignment, experience,race, class,...Story ElementsStory-not-toldPlot LineQuests and Side QuestsSmall PlotsDivergent StorylinesNarrative ToolsGame EngineFunctionality(engine / basecode)Software architecturehttps://en.wikipedia.org/wiki/Software_architectureEngine, Frontendand BackendEngine / server functionality and featuresCode / ScriptIngame functionality and featuresMenu, game lobby and othersystems functionality and featuresMiddleware(examples)Full 3d game engine: unity, unreal, source 2,cryengine V, lumberyard, blenderanimation engine (armature, keyframes, IK,...)rendering engine (opelgl, shaders, materials, camera,...)Added functionality and featuresAI: AI.implant, AiLive, xaitmentAudio engine: wwiseHuman animation: euphoriaPhysics engine: havok, bullet, physx, ode(open dynamics engine), box 2dragdoll, rigid body, collisions, soft body,cloth, procedural animation,...Publisher functionality and features(SteamWorks)Achievements, cards,statistics,...Vegetation: speedtreeVisibility and occlusion culling: umbra 3Visual fx: nvidia gameworksGameCreationToolsCode / ScriptIngame functionality and featuresProcedural Generation SystemsAssets3D / 2D / Add-Ons / Audio / Templates / Tools / VFX /Simulation / Related to Other Industries...Custom Game Making ToolsCreated to make the  game creation process more efficientAudioEngine Related StuffMixers / Audio sources / Audio listener...MusicAmbientSFXVoice-oversGraphicsConceptsStoryboardsCharacter and World ConceptsScenes and ObjectsObjectsModelsUV LayersMaterialsShadersTexturesSpritesAnimationsArmaturesProceduralLightingRenderingPost-ProcessingCut ScenesMarketing MaterialsGame Developmentaka Project /Company structureGame development wikihttps://en.wikipedia.org/wiki/Video_game_developmentLeading and management:Company matters, vision and values,policies, financing, strategy, adviceand coop networks,...Board of Directors / OwnersAdvisory BoardStaff (leaders / managers)PR and marketing:Event org, reports, blogs, news, damagecontrol, social media, market materialmanagement, viral marketing,...Product (Brand) ManagerMarketing and Social Media ExpertsPublishing:Localizing, customer base management,page content, managing builds andfeatures, marketing, packaging, pricing,errors and fixing, bug reports,...Publishing Platforms ManagerLocalization ExpertsHuman resources and recruitment:Well-being, benefits, morale, crewhappenings, resource surveys andmanagement, physical andpsychological well-being,...HR ManagerRepresentatives (Health and safety,employee, employer's)Recruiters (good know-how)and Wellbeing WorkersCommunity management:Communication, communityupkeep, forums, happenings,feedback and wishes,...Community ManagerDevelopment support:Feedback, quality assurance,testing, external work /services, subcontracting,...External ManagerQA ManagerQA Personel and TestersAdmin and support teams:Backend management, security,download / upload, servermanagement,...AdminsHackers / Server RulersGame CoreDevelopment  (team):Design and developgame and gamerelated tech / contentLeading and management:Leading, management and scheduling,motivating, internal communication,budget planning and financing, plans,visions and values, risk analysis, designdocuments and business plans,...Producer / Project managerAssistant ProducerCreative Director (overall look and feel)Audio:Soundscape, music, ambiance, sfx (effects),voice overs (dialogs), marketing audio,composing, recording, inventing sounds,creating mood,...Audio Leader / Audio ManagerCreators / Audio EngineersCode:Code base (all), code design, game engineparts (tech structure: graphics, audio,occlusion,...), game functionality andmechanics, AI and agents, game relatedfunctionality and systems, scripting,middle-ware, server code,...Lead Programmer / Senior Programmer / Technical ManagerGame ProgrammersDevOps Engineers (online infra, sec and stability)Design / plot:Design documents, game mechanics, worlddesign, textual content, dialogues, dialogsystem, UI design, design support,document management, core loop,monetization,...Lead Designer / Design ManagerGame DesignersCopywriters (plot and dialogue)Graphics:Style, models, materials, textures, effectsand particles, characters, sculpting,armatures, animations, scenery and props,videos, marketing materials,...Lead Artist / Creative ManagerGame Artists (CG artists) and AnimatorsImplementation:Content export-import, timing, level / mapcreation, prefab creation, bounding boxesand physics settings, scripting, engineassets...Production ManagerTechnical Artists (art + programming)Implementor (engine assets + custom tools)Level Editors /  Level DesignersUX:Menus, ingame (G)UI, game manager,gameflow, user - game interaction loop,...UX ManagerUX DesignersUX ImplementorsMind map of Game / Project / Company StructureThank you for everyone who has extended my viewof the Game Industry throughout the years.© 2017- Risto Koskenkorvahttps://www.linkedin.com/in/koskenkorva/References (found after most ofthe map was already created)Note: More detailed referencingafter a research.Heinonen, S. (2020, June 18). IDENTIFYING COMPETENCE WITH DIGITAL BADGES —GAME INDUSTRY COMPETENCE TARGET MAP. https://pelimerkit.metropolia.fi/en/2020/06/18/identifying-competence-with-digital-badges-game-industry-competence-target-map/Pelimerkit. (2020, June 30). Gamebadges [kumu.io based map of Competence-based open badges for the gaming industry]. Retrieved June 2, 2022, from https://kumu.io/-/209159#map-WoYEQUtu

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